diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
17 files changed, 32 insertions, 92 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index c0607d0149..db7597dd74 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -25,7 +25,7 @@ /*[EXTRA_CODE_HERE]*/ -out vec4 frag_data[3]; +out vec4 frag_data[4]; uniform sampler2D diffuseMap; @@ -35,7 +35,6 @@ in vec3 vary_normal; in vec2 vary_texcoord0; in vec3 vary_position; -vec2 encode_normal(vec3 n); void mirrorClip(vec3 pos); void main() @@ -52,6 +51,7 @@ void main() frag_data[0] = vec4(diff.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index a22c174349..8483f257fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -39,8 +39,6 @@ in vec4 vertex_color; in vec2 vary_texcoord0; in vec3 vary_position; -vec2 encode_normal(vec3 n); - void mirrorClip(vec3 pos); void main() { @@ -64,6 +62,6 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); - frag_data[3] = vec4(0); + frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS); + frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index f9ebf33b4a..065fcec45a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -50,6 +50,7 @@ SOFTWARE. uniform sampler2D normalMap; uniform sampler2D depthMap; +uniform sampler2D emissiveRect; uniform sampler2D projectionMap; // rgba uniform sampler2D brdfLut; @@ -140,18 +141,9 @@ vec2 getScreenCoordinate(vec2 screenpos) return sc - vec2(1.0, 1.0); } -// See: https://aras-p.info/texts/CompactNormalStorage.html -// Method #4: Spheremap Transform, Lambert Azimuthal Equal-Area projection vec3 getNorm(vec2 screenpos) { - vec2 enc = texture(normalMap, screenpos.xy).xy; - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; + return texture(normalMap, screenpos.xy).rgb; } vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags) @@ -170,10 +162,10 @@ vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags) // See: C++: addDeferredAttachments(), GLSL: softenLightF vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity) { - vec4 packedNormalEnvIntensityFlags = texture(normalMap, screenpos.xy); - n = getNormalFromPacked( packedNormalEnvIntensityFlags ); - envIntensity = packedNormalEnvIntensityFlags.z; - return packedNormalEnvIntensityFlags; + n = texture(normalMap, screenpos.xy).rgb; + envIntensity = texture(emissiveRect, screenpos.xy).r; + + return vec4(n, envIntensity); } // get linear depth value given a depth buffer sample d and znear and zfar values diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e8ead91504..82d5d363d2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -37,8 +37,6 @@ in vec3 vary_normal; in vec4 vertex_color; in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); - void mirrorClip(vec3 pos); void main() @@ -55,7 +53,7 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index a07c892d8e..788ea633fc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -35,8 +35,6 @@ uniform float minimum_alpha; in vec4 vertex_color; in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); - void mirrorClip(vec3 pos); void main() @@ -53,6 +51,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index 234f096ed5..22e6d60419 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -34,8 +34,6 @@ uniform sampler2D diffuseMap; in vec3 vary_normal; in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); - void main() { vec4 col = texture(diffuseMap, vary_texcoord0.xy); @@ -48,7 +46,7 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 76776ede2c..799fc62a42 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -34,7 +34,6 @@ in vec4 vertex_color; in vec2 vary_texcoord0; in vec3 vary_position; -vec2 encode_normal(vec3 n); void mirrorClip(vec3 pos); void main() @@ -45,7 +44,7 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); - frag_data[3] = vec4(0); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index b983acf657..3362a180c6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -33,7 +33,6 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); -vec2 encode_normal(vec3 n); vec3 linear_to_srgb(vec3 c); void main() @@ -47,6 +46,6 @@ void main() frag_data[0] = vec4(col, 0.0); frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); - frag_data[3] = vec4(0); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[3] = vec4(vertex_color.a, 0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index aae595f619..c64f65e32c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -37,7 +37,6 @@ uniform sampler2D specularMap; in vec2 vary_texcoord0; vec3 linear_to_srgb(vec3 c); -vec2 encode_normal (vec3 n); void main() { @@ -53,6 +52,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = spec; - frag_data[2] = vec4(encode_normal(norm.xyz),0,GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(norm.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index 0683236460..55fc94b7f5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -54,7 +54,6 @@ in vec2 emissive_texcoord; uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() -vec2 encode_normal(vec3 n); vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); @@ -110,7 +109,7 @@ void main() // See: C++: addDeferredAttachments(), GLSL: softenLightF frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse frag_data[1] = max(vec4(spec.rgb,vertex_color.a), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. - frag_data[2] = max(vec4(encode_normal(tnorm), vertex_color.a, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags + frag_data[2] = max(vec4(tnorm, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 57c0a6024f..025ecb64df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -140,7 +140,6 @@ flat in float vary_sign; in vec4 vary_texcoord0; in vec4 vary_texcoord1; -vec2 encode_normal(vec3 n); void mirrorClip(vec3 position); float terrain_mix(TerrainMix tm, vec4 tms4); @@ -342,7 +341,7 @@ void main() #endif frag_data[0] = max(vec4(mix.col.xyz, 0.0), vec4(0)); // Diffuse frag_data[1] = max(vec4(orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. - frag_data[2] = max(vec4(encode_normal(tnorm), base_color_factor_alpha, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags + frag_data[2] = max(vec4(tnorm, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, flags frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 2dba7cb9d9..5f598f84a7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -38,7 +38,6 @@ in vec3 vary_normal; in vec4 vary_texcoord0; in vec4 vary_texcoord1; -vec2 encode_normal(vec3 n); void mirrorClip(vec3 position); void main() @@ -61,7 +60,7 @@ void main() frag_data[0] = outColor; frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index f108faf283..708acd0194 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -36,8 +36,6 @@ in vec3 vary_position; uniform float minimum_alpha; -vec2 encode_normal(vec3 n); - void mirrorClip(vec3 pos); void main() { @@ -51,6 +49,6 @@ void main() frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } diff --git a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl deleted file mode 100644 index 6cd2445522..0000000000 --- a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl +++ /dev/null @@ -1,34 +0,0 @@ -/** - * @file encodeNormF.glsl - * - * $LicenseInfo:firstyear=2018&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2018, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// Lambert Azimuthal Equal-Area projection -// See: https://aras-p.info/texts/CompactNormalStorage.html -// Also see: A_bit_more_deferred_-_CryEngine3.ppt -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 4aef22c296..7a1a54a77a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -68,7 +68,6 @@ void waterClip(vec3 pos); vec3 srgb_to_linear(vec3 c); vec3 linear_to_srgb(vec3 c); -vec2 encode_normal (vec3 n); vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 0476b98e10..d49db4b74d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -216,8 +216,6 @@ in vec3 vary_normal; in vec4 vertex_color; in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); - // get the transformed normal and apply glossiness component from normal map vec3 getNormal(inout float glossiness) { @@ -306,8 +304,6 @@ void main() float glossiness = specular_color.a; vec3 norm = getNormal(glossiness); - vec2 abnormal = encode_normal(norm.xyz); - float emissive = getEmissive(diffcol); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -417,10 +413,12 @@ void main() float flag = GBUFFER_FLAG_HAS_ATMOS; - frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials - frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent. - frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) - frag_data[3] = vec4(0); + frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials + frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent. + frag_data[2] = max(vec4(norm, flag), vec4(0)); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) + frag_data[3] = vec4(env, 0, 0, 0); + #endif } + diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 9b9739ba22..f71f8a028f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -129,7 +129,8 @@ void main() float depth = getDepth(tc.xy); vec4 pos = getPositionWithDepth(tc, depth); vec4 norm = texture(normalMap, tc); - float envIntensity = norm.z; + vec3 colorEmissive = texture(emissiveRect, tc).rgb; + float envIntensity = colorEmissive.r; norm.xyz = getNorm(tc); vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; @@ -174,7 +175,7 @@ void main() float metallic = orm.b; float ao = orm.r; - vec3 colorEmissive = texture(emissiveRect, tc).rgb; + // PBR IBL float gloss = 1.0 - perceptualRoughness; |