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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl8
3 files changed, 20 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index ca11f58888..a8a5cc22db 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -217,7 +217,16 @@ void main()
vec2 pos_screen = vary_texcoord0.xy;
vec4 diffuse_srgb = texture2D(diffuseMap, vary_texcoord0.xy);
- diffuse_srgb *= vertex_color;
+ diffuse_srgb.rgb *= vertex_color.rgb;
+
+ // For some reason the Transparency slider sets vertex_color.a to 0.0 both for
+ // fully opaque and for fully transparent objects. This code assumes the 0 alpha
+ // is always from the opaque end of the scale. TODO: Remove the conditional once
+ // the root cause of the slider ambiguity is fixed.
+ if (vertex_color.a > 0.0)
+ {
+ diffuse_srgb.a *= vertex_color.a;
+ }
vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 547a159f3a..20ac78947b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -154,8 +154,6 @@ vec3 post_diffuse = color.rgb;
}
vec3 post_spec = color.rgb;
-
- color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);
if (envIntensity > 0.0)
{ //add environmentmap
@@ -165,7 +163,11 @@ vec3 post_diffuse = color.rgb;
color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality <= Mid+
#endif
}
-
+ else
+ {
+ color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);
+ }
+
vec3 post_env = color.rgb;
if (norm.w < 1)
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 15a3bc349a..9c7a4df767 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -161,8 +161,6 @@ vec3 post_diffuse = color.rgb;
}
vec3 post_spec = color.rgb;
-
- color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);
if (envIntensity > 0.0)
{ //add environmentmap
@@ -172,7 +170,11 @@ vec3 post_diffuse = color.rgb;
color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality >= High
#endif
}
-
+ else
+ {
+ color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);
+ }
+
vec3 post_env = color.rgb;
if (norm.w < 1)