diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl | 10 | 
1 files changed, 3 insertions, 7 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 80c1769b15..003dd05e6f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -82,9 +82,7 @@ vec3 srgb_to_linear(vec3 c);  vec3 linear_to_srgb(vec3 c);  void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); -vec3 atmosFragLightingLinear(vec3 color, vec3 additive, vec3 atten); - -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);  void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);  float calcLegacyDistanceAttenuation(float distance, float falloff); @@ -241,10 +239,7 @@ void main()      color.rgb += light.rgb; -    color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); -     -    vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0)); -    color = temp.rgb; +    color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb;      float a = basecolor.a*vertex_color.a; @@ -300,6 +295,7 @@ void main()      float a = basecolor.a*vertex_color.a;      color += colorEmissive; +      color = linear_to_srgb(color);      frag_color = max(vec4(color.rgb,a), vec4(0));  } | 
