diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
4 files changed, 4 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 2112fa8251..dbd7abd7e5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -240,8 +240,6 @@ vec3 post_sunlight = color.rgb; vec3 post_diffuse = color.rgb; - //color.rgb = mix(diffuse_linear.rgb, color.rgb, final_alpha); - color.rgb = atmosFragLighting(color.rgb, additive, atten); color.rgb = scaleSoftClipFrag(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index ba1f121bfd..7533762a96 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -367,8 +367,6 @@ vec3 post_diffuse = color.rgb; vec3 post_spec = color.rgb; - //color = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); - if (envIntensity > 0.0) { //add environmentmap diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 981a50769a..fb9f6d7f37 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -153,8 +153,6 @@ vec3 post_diffuse = color.rgb; vec3 post_spec = color.rgb; - color.rgb += diffuse_srgb.a * diffuse_srgb.rgb; - if (envIntensity > 0.0) { //add environmentmap vec3 env_vec = env_mat * refnormpersp; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index f6f8f56103..73b4473be5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -95,7 +95,10 @@ void main() vec4 diffuse_srgb = texture2DRect(diffuseRect, tc); vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a); - scol = max(scol_ambocc.r, diffuse_linear.a); + + // clamping to alpha value kills underwater shadows... + //scol = max(scol_ambocc.r, diffuse_linear.a); + scol = scol_ambocc.r; vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 color = vec3(0); @@ -160,8 +163,6 @@ vec3 post_diffuse = color.rgb; vec3 post_spec = color.rgb; - color.rgb += diffuse_srgb.a * diffuse_srgb.rgb; - if (envIntensity > 0.0) { //add environmentmap vec3 env_vec = env_mat * refnormpersp; |