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-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index 32f157e9d2..839e10ce5e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -124,7 +124,7 @@ vec4 prefilterEnvMap(vec3 R)
vec3 V = R;
vec4 color = vec4(0.0);
float totalWeight = 0.0;
- float envMapDim = 256.0;
+ float envMapDim = 128.0;
int numSamples = 4;
float numMips = 6.0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
index 9dd97a80b2..f0d579f85e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
@@ -90,7 +90,7 @@ void main()
// convert linear depth to distance
vec3 v;
- v.xy = depth_tc / 512.0 * 2.0 - 1.0;
+ v.xy = depth_tc / 256.0 * 2.0 - 1.0;
v.z = 1.0;
v = normalize(v);
dist /= v.z;