diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 | 
1 files changed, 3 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index e1e035411b..9f94b9e8ea 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -301,7 +301,8 @@ void main()  		// The goal of the blur is to soften reflections in surfaces  		// with low shinyness, and also to disguise our lameness.  		float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 -		float checkoffset = 1.0 + (7.0*(1.0-spec.a))*(checkerboard-0.5); +		float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); +  		ref2d += vec2(checkoffset, checkoffset);  		ref2d += tc.xy; // use as offset from destination  		// Get attributes from the 2D guess point. @@ -327,6 +328,7 @@ void main()  		float refmod = min(refapprop, reflit);  		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;  		vec3 ssshiny = (refprod * spec.a); +		ssshiny *= 0.3; // dampen it even more  		// add the two types of shiny together  		col += (ssshiny + dumbshiny) * spec.rgb; | 
