diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 43 |
1 files changed, 19 insertions, 24 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 257299258e..4f2475b101 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -48,6 +48,7 @@ layout (std140) uniform ReflectionProbes /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation // box[3][0..2] - plane thickness mat4 refBox[MAX_REFMAP_COUNT]; + mat4 heroBox; // list of bounding spheres for reflection probes sorted by distance to camera (closest first) vec4 refSphere[MAX_REFMAP_COUNT]; // extra parameters @@ -56,6 +57,7 @@ layout (std140) uniform ReflectionProbes // z - fade in // w - znear vec4 refParams[MAX_REFMAP_COUNT]; + vec4 heroSphere; // index of cube map in reflectionProbes for a corresponding reflection probe // e.g. cube map channel of refSphere[2] is stored in refIndex[2] // refIndex.x - cubemap channel in reflectionProbes @@ -71,6 +73,10 @@ layout (std140) uniform ReflectionProbes // number of reflection probes present in refSphere int refmapCount; + + int heroShape; + int heroMipCount; + int heroProbeCount; }; // Inputs @@ -682,48 +688,37 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit) return col[1]+col[0]; } - #if defined(HERO_PROBES) uniform vec4 clipPlane; - uniform samplerCubeArray heroProbes; -layout (std140) uniform HeroProbeData -{ - mat4 heroBox[1]; - vec4 heroSphere[1]; - uint heroShape[1]; - int heroMipCount; - int heroProbeCount; -}; - void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness) { float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w; float w = 0; float dw = 0; - if (heroShape[0] < 1) + float falloffMult = 10; + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + if (heroShape < 1) { float d = 0; - boxIntersect(pos, norm, heroBox[0], d, 1.0); + boxIntersect(pos, norm, heroBox, d, 1.0); - w = max(d, 0.001); + w = max(d, 0); } else { - float r = heroSphere[0].w; + float r = heroSphere.w; - w = sphereWeight(pos, norm, heroSphere[0].xyz, r, vec4(1), dw); - } - - { - vec3 refnormpersp = reflect(pos.xyz, norm.xyz); - if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0) - { - glossenv = mix(glossenv, textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*heroMipCount).xyz, w); - } + w = sphereWeight(pos, refnormpersp, heroSphere.xyz, r, vec4(1), dw); } + + clipDist = clipDist * 0.95 + 0.05; + clipDist = clamp(clipDist * falloffMult, 0, 1); + w = clamp(w * falloffMult * clipDist, 0, 1); + + glossenv = mix(glossenv, textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*heroMipCount).xyz, w); } #else |