diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 7 | 
1 files changed, 6 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index d08bae0d7d..8c3851fdbb 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -265,7 +265,12 @@ void main()      vec3 refPos = getPositionWithNDC(vec3(distort*2.0-vec2(1.0), depth*2.0-1.0));      // Calculate some distance fade in the water to better assist with refraction blending and reducing the refraction texture's "disconnect". -    fade = max(0.0,min(1.0, (pos.z - refPos.z) / 10.0)) * water_mask; +#ifdef SHORELINE_FADE +    fade = max(0.0,min(1.0, (pos.z - refPos.z) / 10.0)) +#else +    fade = 1.0 * water_mask; +#endif +      distort2 = mix(distort, distort2, min(1.0, fade * 10.0));      depth = texture(depthMap, distort2).r; | 
