diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
6 files changed, 0 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 87977eb28c..7b82aa1a0d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -25,8 +25,6 @@ out vec4 frag_color; -uniform sampler2D normalMap; - // Inputs uniform vec3 sun_dir; uniform vec3 moon_dir; diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index ac3fec23f6..4ed778371f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -27,7 +27,6 @@ out vec4 frag_color; -uniform sampler2D depthMap; uniform sampler2D diffuseRect; uniform sampler2D specularRect; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index e419525bd5..6c13757149 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -29,10 +29,8 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D specularRect; -uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform sampler2D lightFunc; -uniform sampler2D depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 529d1cba6b..ca88fe7482 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -29,7 +29,6 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D specularRect; -uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl const float M_PI = 3.14159265; @@ -38,7 +37,6 @@ const float M_PI = 3.14159265; uniform sampler2D lightMap; #endif -uniform sampler2D depthMap; uniform sampler2D lightFunc; uniform float blur_size; diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 092b0c3c08..bc4d36d10d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -29,12 +29,9 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform samplerCube environmentMap; uniform sampler2D lightMap; -uniform sampler2D projectionMap; // rgba uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index a5a37d80dd..2bf785e773 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -28,8 +28,6 @@ out vec4 frag_color; // Inputs in vec4 vary_fragcoord; -uniform sampler2D normalMap; - vec4 getPositionWithDepth(vec2 pos_screen, float depth); float getDepth(vec2 pos_screen); |