diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
4 files changed, 46 insertions, 32 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 8430cca325..c382a9fbc0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -53,8 +53,11 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); +void mirrorClip(vec3 pos); + void main() { + mirrorClip(vary_position); #ifdef HAS_DIFFUSE_LOOKUP vec4 color = diffuseLookup(vary_texcoord0.xy); #else diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index b3b1aaed56..0476b98e10 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -45,23 +45,13 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cs); -uniform vec4 clipPlane; -uniform float clipSign; -uniform float mirror_flag; -void applyClip(vec3 pos) -{ - float funnyClip = 0; - if (mirror_flag > 0) - { - if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0) - { - discard; - } - } -} +uniform mat4 modelview_matrix; +uniform mat3 normal_matrix; in vec3 vary_position; +void mirrorClip(vec3 pos); + #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) out vec4 frag_color; @@ -302,13 +292,12 @@ float getShadow(vec3 pos, vec3 norm) void main() { - applyClip(vary_position); + mirrorClip(vary_position); waterClip(); // diffcol == diffuse map combined with vertex color vec4 diffcol = texture(diffuseMap, vary_texcoord0.xy); diffcol.rgb *= vertex_color.rgb; - alphaMask(diffcol.a); // spec == specular map combined with specular color @@ -428,9 +417,6 @@ void main() float flag = GBUFFER_FLAG_HAS_ATMOS; - if (mirror_flag > 0) - flag = 1; - frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent. frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index d9dc83bb10..4f6e01764a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -682,6 +682,35 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit) return col[1]+col[0]; } + +#if defined(HERO_PROBES) + +uniform vec4 clipPlane; +uniform samplerCubeArray heroProbes; + +void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness) +{ + float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w; + if (clipDist > 0.0 && clipDist < 0.1 && glossiness > 0.8) + { + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0) + { + glossenv = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*10).xyz; + } + } +} + +#else + +void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness) +{ +} + +#endif + + + void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit) { @@ -713,6 +742,8 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, glossenv = mix(glossenv, ssr.rgb, ssr.a); } #endif + + tapHeroProbe(glossenv, pos, norm, glossiness); } void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, @@ -800,6 +831,7 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout { float lod = (1.0-glossiness)*reflection_lods; glossenv = sampleProbes(pos, normalize(refnormpersp), lod); + } if (envIntensity > 0.0) @@ -827,6 +859,9 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout } #endif + tapHeroProbe(glossenv, pos, norm, glossiness); + tapHeroProbe(legacyenv, pos, norm, 1.0); + glossenv = clamp(glossenv, vec3(0), vec3(10)); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index f1de0b88d6..cc6e16c64f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -60,6 +60,7 @@ uniform float ssao_irradiance_max; #endif // Inputs +uniform vec4 clipPlane; uniform mat3 env_mat; uniform mat3 ssao_effect_mat; uniform vec3 sun_dir; @@ -188,7 +189,7 @@ void main() float gloss = 1.0 - perceptualRoughness; sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear); - + adjustIrradiance(irradiance, ambocc); vec3 diffuseColor; @@ -197,13 +198,6 @@ void main() vec3 v = -normalize(pos.xyz); color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); - - #ifdef HERO_PROBES - vec3 refnormpersp = reflect(pos.xyz, norm.xyz); - - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR)) - color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor; - #endif } else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { @@ -226,7 +220,7 @@ void main() vec3 legacyenv = vec3(0); sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear); - + adjustIrradiance(irradiance, ambocc); // apply lambertian IBL only (see pbrIbl) @@ -262,10 +256,6 @@ void main() // add radiance map applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); - #ifdef HERO_PROBES - color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - spec.a) * 11).xyz * spec.rgb; - #endif - } color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a); |