diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index dcb03642cd..5323159058 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -264,7 +264,6 @@ void main() packedORM = vec3(1,1,1); #endif float IOR = 1.5; // default Index Of Refraction 1.5 (dielectrics) - vec3 reflect0 = vec3(0.04); // -> incidence reflectance 0.04 #if HAS_IOR reflect0 = vec3(calcF0(IOR)); #endif @@ -274,7 +273,6 @@ void main() float ao = packedORM.r; float metal = packedORM.b; vec3 c_diff = mix(diffuse.rgb,vec3(0),metal); - vec3 reflect90 = vec3(0); vec3 v = -normalize(pos.xyz); #if DEBUG_PBR_VERT2CAM1 v = vec3(0,0,1); @@ -292,11 +290,11 @@ void main() float dotBV = clamp(dot(b,v),0,1); // Reference: getMetallicRoughnessInfo - float perceptualRough = packedORM.g; + vec3 base = linear_to_srgb(diffuse.rgb); + float perceptualRough = max(packedORM.g, 0.1); float alphaRough = perceptualRough * perceptualRough; - vec3 colorDiff = mix( diffuse.rgb, vec3(0) , metal); - reflect0 = mix( reflect0 , diffuse.rgb, metal); // reflect at 0 degrees - reflect90 = vec3(1); // reflect at 90 degrees + vec3 reflect0 = mix(vec3(0.04), base, metal); // incidence reflectance 0.04 -> reflect at 0 degrees + vec3 reflect90 = vec3(1); // reflect at 90 degrees #if DEBUG_PBR_REFLECTANCE float reflectance = max( max( reflect0.r, reflect0.g ), reflect0.b ); #endif |