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+/**
+ * @file advancedAtmoV.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform vec3 cameraPosLocal;
+uniform mat4 modelview_projection_matrix;
+uniform mat4 modelview_matrix;
+uniform mat4 inv_proj;
+uniform mat4 inv_modelview;
+
+ATTRIBUTE vec3 position;
+
+// Inputs
+uniform vec3 camPosLocal;
+
+out vec3 view_pos;
+out vec3 view_dir;
+
+void main()
+{
+ // pass through untransformed fullscreen pos (clipspace)
+ gl_Position = vec4(position.xyz, 1.0);
+
+ view_pos = (inv_proj * vec4(position, 1.0f)).xyz;
+
+ // this will be normalized in the frag shader...
+ //view_dir = (inv_modelview * view_pos).xyz;
+ view_dir = view_pos - camPosLocal;
+}
+