summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl73
1 files changed, 0 insertions, 73 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl
deleted file mode 100644
index c8991f7a18..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * @file class3/deferred/shVisF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
- out vec4 frag_color;
-#else
- #define frag_color gl_FragColor
-#endif
-
-/////////////////////////////////////////////////////////////////////////
-// Fragment shader for L1 SH debug rendering
-/////////////////////////////////////////////////////////////////////////
-
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-uniform mat3 inv_modelviewprojection;
-
-VARYING vec4 vary_pos;
-
-void main(void)
-{
- vec2 coord = vary_pos.xy + vec2(0.5,0.5);
-
- coord.x *= (1.6/0.9);
-
- if (dot(coord, coord) > 0.25)
- {
- discard;
- }
-
- vec4 n = vec4(coord*2.0, 0.0, 1);
- //n.y = -n.y;
- n.z = sqrt(max(1.0-n.x*n.x-n.y*n.y, 0.0));
- //n.xyz = inv_modelviewprojection * n.xyz;
-
- vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265));
- vec4 l1r = texture2D(sh_input_r, vec2(0,0));
- vec4 l1g = texture2D(sh_input_g, vec2(0,0));
- vec4 l1b = texture2D(sh_input_b, vec2(0,0));
- vec3 indirect = vec3(
- dot(l1r, l1tap * n),
- dot(l1g, l1tap * n),
- dot(l1b, l1tap * n));
-
- //indirect = pow(indirect, vec3(0.45));
- indirect *= 3.0;
-
- frag_color = vec4(indirect, 1.0);
-}