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path: root/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
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-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl29
1 files changed, 23 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 3276683f50..0166cd6e0c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -36,6 +36,7 @@
uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
uniform int sun_up_factor;
+uniform int classic_mode;
vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
vec3 scaleSoftClipFragLinear(vec3 l);
@@ -51,6 +52,7 @@ uniform mat3 normal_matrix;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -328,10 +330,10 @@ void main()
vec3 atten;
calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec3 amblit_linear = amblit;
- vec3 ambenv;
+ vec3 ambenv = amblit;
vec3 glossenv;
vec3 legacyenv;
sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear);
@@ -339,8 +341,20 @@ void main()
color = ambenv;
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- vec3 sun_contrib = min(da, shadow) * sunlit_linear;
- color.rgb += sun_contrib;
+ if (classic_mode > 0)
+ {
+ da = pow(da,1.2);
+ vec3 sun_contrib = vec3(min(da, shadow));
+
+ color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7);
+ sunlit_linear = srgb_to_linear(sunlit_linear);
+ }
+ else
+ {
+ vec3 sun_contrib = min(da, shadow) * sunlit_linear;
+ color.rgb += sun_contrib;
+ }
+
color *= diffcol.rgb;
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
@@ -414,8 +428,11 @@ void main()
frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials
frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = vec4(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
- frag_data[3] = vec4(env, 0, 0, 0);
+ frag_data[2] = encodeNormal(norm, env, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+
+#if defined(HAS_EMISSIVE)
+ frag_data[3] = vec4(0, 0, 0, 0);
+#endif
#endif
}