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path: root/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/materialF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 1150d40007..8016022d78 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -90,6 +90,7 @@ uniform vec4 light_attenuation[8];
uniform vec3 light_diffuse[8];
float getAmbientClamp();
+void waterClip(vec3 pos);
vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)
{
@@ -219,6 +220,10 @@ vec2 encode_normal(vec3 n);
void main()
{
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ waterClip(vary_position.xyz);
+#endif
+
vec2 pos_screen = vary_texcoord0.xy;
vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -277,7 +282,6 @@ void main()
#endif
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
//forward rendering, output lit linear color
diffcol.rgb = srgb_to_linear(diffcol.rgb);
final_specular.rgb = srgb_to_linear(final_specular.rgb);