diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/avatar')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl | 17 | 
1 files changed, 10 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index c10635c898..9a14d496e9 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -25,10 +25,13 @@  uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; -attribute vec4 clothing;  +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec4 clothing;  + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0;  vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);  mat4 getSkinnedTransform(); @@ -43,7 +46,7 @@ const vec4 gPiConstants	= vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963);  void main()  { -	gl_TexCoord[0] = vec4(texcoord0,0,1); +	vary_texcoord0 = texcoord0;  	vec4 pos;  	mat4 trans = getSkinnedTransform(); @@ -123,11 +126,11 @@ void main()  	calcAtmospherics(pos.xyz);  	vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.0));			 -	gl_FrontColor = color;  +	vertex_color = color;   	gl_Position = projection_matrix * pos; -	gl_TexCoord[2] = vec4(pos.xyz, 1.0); +	vary_texcoord2 = vec4(pos.xyz, 1.0);  }  | 
