diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
3 files changed, 13 insertions, 13 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 5a3955ef00..83815b1786 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -63,21 +63,21 @@ uniform vec3 light_diffuse[8];  float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)  { -	//get light vector +//get light vector  	vec3 lv = lp.xyz-v;  	//get distance -	float d = length(lv); +	float d = dot(lv,lv);  	float da = 0.0;  	if (d > 0.0 && la > 0.0 && fa > 0.0)  	{  		//normalize light vector -		lv *= 1.0/d; +		lv = normalize(lv);  		//distance attenuation -		float dist2 = d*d/(la*la); +		float dist2 = d/la;  		da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);  		// spotlight coefficient. @@ -85,7 +85,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa  		da *= spot*spot; // GL_SPOT_EXPONENT=2  		//angular attenuation -		da *= calcDirectionalLight(n, lv); +		da *= max(dot(n, lv), 0.0);		  	}  	return da;	 diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 9540ddd2e8..1660f9687e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -69,17 +69,17 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa  	vec3 lv = lp.xyz-v;  	//get distance -	float d = length(lv); +	float d = dot(lv,lv);  	float da = 0.0;  	if (d > 0.0 && la > 0.0 && fa > 0.0)  	{  		//normalize light vector -		lv *= 1.0/d; +		lv = normalize(lv);  		//distance attenuation -		float dist2 = d*d/(la*la); +		float dist2 = d/la;  		da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);  		// spotlight coefficient. @@ -87,7 +87,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa  		da *= spot*spot; // GL_SPOT_EXPONENT=2  		//angular attenuation -		da *= calcDirectionalLight(n, lv); +		da *= max(dot(n, lv), 0.0);		  	}  	return da;	 diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 9c7a332417..84c27edb26 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -66,17 +66,17 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa  	vec3 lv = lp.xyz-v;  	//get distance -	float d = length(lv); +	float d = dot(lv,lv);  	float da = 0.0;  	if (d > 0.0 && la > 0.0 && fa > 0.0)  	{  		//normalize light vector -		lv *= 1.0/d; +		lv = normalize(lv);  		//distance attenuation -		float dist2 = d*d/(la*la); +		float dist2 = d/la;  		da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);  		// spotlight coefficient. @@ -84,7 +84,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa  		da *= spot*spot; // GL_SPOT_EXPONENT=2  		//angular attenuation -		da *= calcDirectionalLight(n, lv); +		da *= max(dot(n, lv), 0.0);		  	}  	return da;	 | 
