diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 6 | 
1 files changed, 5 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 8814587fbc..4c7c50315f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -72,6 +72,8 @@ vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);  vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 add, vec3 atten);  vec3 scaleSoftClipFrag(vec3 l); +void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); +  vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten);  vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);  vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); @@ -79,6 +81,8 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);  vec4 getPositionWithDepth(vec2 pos_screen, float depth);  vec4 getPosition(vec2 pos_screen); +vec3 nothing(); +  #ifdef WATER_FOG  vec4 applyWaterFogView(vec3 pos, vec4 color);  #endif @@ -121,7 +125,7 @@ void main()          vec3 additive;          vec3 atten; -        calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); +        calcAtmosphericVars(pos.xyz, ambocc, sunlit, amblit, additive, atten);          float ambient = da;          ambient *= 0.5; | 
