diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl | 7 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl | 4 | 
2 files changed, 7 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 63c7a6b13d..9c7a332417 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -49,6 +49,7 @@ VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +uniform vec4 color;  uniform float near_clip;  uniform float shadow_offset; @@ -125,17 +126,17 @@ void main()  	col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);  	col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); -	vary_pointlight_col = col.rgb; +	vary_pointlight_col = col.rgb*color.rgb;  	col.rgb = vec3(0,0,0);  	// Add windlight lights  	col.rgb = atmosAmbient(vec3(0.)); -	vary_ambient = col.rgb; +	vary_ambient = col.rgb*color.rgb;  	vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); -	col.rgb = min(col.rgb, 1.0); +	col.rgb = col.rgb*color.rgb;  	vertex_color = col; diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 01605e5b25..ba2ed6b1ce 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -27,6 +27,7 @@  VARYING vec3 vary_AdditiveColor;  VARYING float vary_AtmosAttenuation; +vec3 additive_color;  vec3 atmos_attenuation;  vec3 sunlit_color;  vec3 amblit_color; @@ -43,7 +44,7 @@ vec3 getAmblitColor()  vec3 getAdditiveColor()  { -	return vary_AdditiveColor; +	return additive_color;  }  vec3 getAtmosAttenuation()  { @@ -72,6 +73,7 @@ void setAmblitColor(vec3 v)  void setAdditiveColor(vec3 v)  { +	additive_color = v;  	vary_AdditiveColor = v;  } | 
