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Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl10
2 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index 987b0ca1d5..2a093827cb 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -54,7 +54,7 @@ in vec3 vary_fragcoord;
in vec3 vary_position;
-in vec2 basecolor_texcoord;
+in vec2 base_color_texcoord;
in vec2 normal_texcoord;
in vec2 metallic_roughness_texcoord;
in vec2 emissive_texcoord;
@@ -168,7 +168,7 @@ void main()
waterClip(pos);
- vec4 basecolor = texture(diffuseMap, basecolor_texcoord.xy).rgba;
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
basecolor.rgb = srgb_to_linear(basecolor.rgb);
#ifdef HAS_ALPHA_MASK
if (basecolor.a < minimum_alpha)
@@ -267,7 +267,7 @@ out vec4 frag_color;
in vec3 vary_position;
-in vec2 basecolor_texcoord;
+in vec2 base_color_texcoord;
in vec2 emissive_texcoord;
in vec4 vertex_color;
@@ -286,7 +286,7 @@ void main()
vec3 pos = vary_position;
- vec4 basecolor = texture(diffuseMap, basecolor_texcoord.xy).rgba;
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
basecolor.rgb = srgb_to_linear(basecolor.rgb);
#ifdef HAS_ALPHA_MASK
if (basecolor.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index f1ee4b4681..5fa53c374b 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -34,7 +34,7 @@ uniform mat3 env_mat;
vec3 srgb_to_linear(vec3 c);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool errorCorrect)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness)
{
ambenv = vec3(reflection_probe_ambiance * 0.25);
@@ -43,11 +43,11 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
glossenv = srgb_to_linear(textureCube(environmentMap, env_vec).rgb);
}
-void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness)
+void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness)
{
- sampleReflectionProbes(ambenv, glossenv,
- tc, pos, norm, glossiness, false);
+ sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness);
+ glossenv *= 8.0;
}
vec4 sampleReflectionProbesDebug(vec3 pos)