diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
5 files changed, 30 insertions, 50 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index f7023be150..db60c8ea51 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -71,20 +71,16 @@ uniform mat4 inv_proj;  #ifdef SINGLE_FP_ONLY
  vec2 encode_normal(vec3 n)
  {
 -	float f = sqrt(2 * n.z + 2);
 -	return (n.xy / vec2(f)) + vec2(0.5f);
 +	vec2 sn;
 +	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
  }
  vec3 decode_normal (vec2 enc)
  {
 -    vec2 fenc = enc - 0.5f;
 -    float f = dot(fenc,fenc);
 -    f = clamp(f,0.0f,1.0f);
 -    float g = sqrt(1-f);
 -    vec3 n;
 -    n.xy = fenc*g;
 -    n.z = 1.0f - (f * 0.5f);
 -    return normalize(n);
 +	vec3 n;
 +	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
 +	n.z = sqrt(1.0f - dot(n.xy,n.xy));
 +	return n;
  }
  #else
  vec2 encode_normal(vec3 n)
 diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 6e35641277..08b456dd96 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -81,20 +81,16 @@ uniform vec2 screen_res;  #ifdef SINGLE_FP_ONLY
  vec2 encode_normal(vec3 n)
  {
 -	float f = sqrt(2 * n.z + 2);
 -	return (n.xy / vec2(f)) + vec2(0.5f);
 +	vec2 sn;
 +	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
  }
  vec3 decode_normal (vec2 enc)
  {
 -    vec2 fenc = enc - 0.5f;
 -    float f = dot(fenc,fenc);
 -    f = clamp(f,0.0f,1.0f);
 -    float g = sqrt(1-f);
 -    vec3 n;
 -    n.xy = fenc*g;
 -    n.z = 1.0f - (f * 0.5f);
 -    return normalize(n);
 +	vec3 n;
 +	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
 +	n.z = sqrt(1.0f - dot(n.xy,n.xy));
 +	return n;
  }
  #else
  vec2 encode_normal(vec3 n)
 diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 0436c80710..4fc9a6ad87 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -71,20 +71,16 @@ uniform mat4 inv_proj;  #ifdef SINGLE_FP_ONLY
  vec2 encode_normal(vec3 n)
  {
 -	float f = sqrt(2 * n.z + 2);
 -	return (n.xy / vec2(f)) + vec2(0.5f);
 +	vec2 sn;
 +	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
  }
  vec3 decode_normal (vec2 enc)
  {
 -    vec2 fenc = enc - 0.5f;
 -    float f = dot(fenc,fenc);
 -    f = clamp(f,0.0f,1.0f);
 -    float g = sqrt(1-f);
 -    vec3 n;
 -    n.xy = fenc*g;
 -    n.z = 1.0f - (f * 0.5f);
 -    return normalize(n);
 +	vec3 n;
 +	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
 +	n.z = sqrt(1.0f - dot(n.xy,n.xy));
 +	return n;
  }
  #else
  vec2 encode_normal(vec3 n)
 diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 640701572d..c1ed32f7e7 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -68,20 +68,16 @@ uniform float spot_shadow_offset;  #ifdef SINGLE_FP_ONLY
  vec2 encode_normal(vec3 n)
  {
 -	float f = sqrt(2 * n.z + 2);
 -	return (n.xy / vec2(f)) + vec2(0.5f);
 +	vec2 sn;
 +	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
  }
  vec3 decode_normal (vec2 enc)
  {
 -    vec2 fenc = enc - 0.5f;
 -    float f = dot(fenc,fenc);
 -    f = clamp(f,0.0f,1.0f);
 -    float g = sqrt(1-f);
 -    vec3 n;
 -    n.xy = fenc*g;
 -    n.z = 1.0f - (f * 0.5f);
 -    return normalize(n);
 +	vec3 n;
 +	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
 +	n.z = sqrt(1.0f - dot(n.xy,n.xy));
 +	return n;
  }
  #else
  vec2 encode_normal(vec3 n)
 diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 6db26cec4c..8a029109a6 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -69,20 +69,16 @@ uniform float spot_shadow_offset;  #ifdef SINGLE_FP_ONLY
  vec2 encode_normal(vec3 n)
  {
 -	float f = sqrt(2 * n.z + 2);
 -	return (n.xy / vec2(f)) + vec2(0.5f);
 +	vec2 sn;
 +	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
  }
  vec3 decode_normal (vec2 enc)
  {
 -    vec2 fenc = enc - 0.5f;
 -    float f = dot(fenc,fenc);
 -    f = clamp(f,0.0f,1.0f);
 -    float g = sqrt(1-f);
 -    vec3 n;
 -    n.xy = fenc*g;
 -    n.z = 1.0f - (f * 0.5f);
 -    return normalize(n);
 +	vec3 n;
 +	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
 +	n.z = sqrt(1.0f - dot(n.xy,n.xy));
 +	return n;
  }
  #else
  vec2 encode_normal(vec3 n)
 | 
