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-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
index 34ac0c62dc..55e1411be2 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
@@ -169,7 +169,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// multiply by 2 to get same colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
sunlit *= 2.0;
- amblit *= 2.0;
+
+ // squash ambient to approximate whatever weirdness legacy atmospherics were doing
+ amblit = ambient_color * 0.5;
amblit *= ambientLighting(norm, light_dir);
amblit = srgb_to_linear(amblit);