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-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index 976e5066dc..7f874e0ccf 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -32,7 +32,7 @@ vec3 getAtmosAttenuation();
uniform int no_atmo;
-vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
+vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
if (no_atmo == 0)
{
light *= atten.r;
@@ -41,32 +41,32 @@ vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
return light;
}
-vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
+vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
if (no_atmo == 1)
{
return light;
}
float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
+ return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness);
}
-vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
+vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
if (no_atmo == 1)
{
return light;
}
float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
+ return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
}
vec3 atmosTransport(vec3 light) {
- return (no_atmo == 1) ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : atmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightAtmosTransport(vec3 light) {
- return (no_atmo == 1) ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : fullbrightAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightShinyAtmosTransport(vec3 light) {
- return (no_atmo == 1) ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : fullbrightShinyAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor());
}