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diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
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--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
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-/**
- * @file class2/windlight/skyF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-/////////////////////////////////////////////////////////////////////////
-// The fragment shader for the sky
-/////////////////////////////////////////////////////////////////////////
-
-VARYING vec4 vary_HazeColor;
-
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light);
-
-void main()
-{
- // Potential Fill-rate optimization. Add cloud calculation
- // back in and output alpha of 0 (so that alpha culling kills
- // the fragment) if the sky wouldn't show up because the clouds
- // are fully opaque.
-
- vec4 color;
- color = vary_HazeColor;
- color.rgb *= 2.;
- /// Gamma correct for WL (soft clip effect).
- frag_color.rgb = scaleSoftClip(color.rgb);
- frag_color.a = 1.0;
-}
-