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path: root/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl17
1 files changed, 11 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl
index 8a88957659..b9eff87a13 100644
--- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl
@@ -22,7 +22,12 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+uniform mat3 normal_matrix;
+uniform mat4 texture_matrix0;
+uniform mat4 texture_matrix1;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
void calcAtmospherics(vec3 inPositionEye);
@@ -41,14 +46,14 @@ void main()
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
vary_texture_index = position.w;
- vec4 pos = (gl_ModelViewMatrix * vert);
- gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0);
+ vec4 pos = (modelview_matrix * vert);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- vec3 norm = normalize(gl_NormalMatrix * normal);
+ vec3 norm = normalize(normal_matrix * normal);
vec3 ref = reflect(pos.xyz, -norm);
- gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
- gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
+ gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1);
+ gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0);
calcAtmospherics(pos.xyz);