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path: root/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
index 9b4b584369..a6e10a249d 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
@@ -5,9 +5,9 @@
* $License$
*/
-#version 120
-uniform sampler2D diffuseMap;
+
+
uniform samplerCube environmentMap;
vec3 fullbrightShinyAtmosTransport(vec3 light);
@@ -16,7 +16,7 @@ vec4 applyWaterFog(vec4 color);
void fullbright_shiny_lighting_water()
{
- vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 color = diffuseLookup(gl_TexCoord[0].xy);
color.rgb *= gl_Color.rgb;
vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;