diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/effects')
4 files changed, 12 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index 8d673237b8..439855910e 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -22,8 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; uniform float brightness; diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index 06b83e3f5f..786c00f946 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; uniform float extractLow; diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 3050fa63cc..4074540591 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; uniform sampler2D NoiseTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index 74e9559185..7e8be3c19c 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; |
