diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/effects/blurV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/effects/blurV.glsl | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl deleted file mode 100644 index 3e47ed15fe..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file blurV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform vec2 texelSize; -uniform vec2 blurDirection; -uniform float blurWidth; - -void main(void) -{ - // Transform vertex - gl_Position = ftransform(); - - vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); - vec2 s = gl_MultiTexCoord0.st - (blurDelta * 3.0); - - // for (int i = 0; i < 7; i++) { - // gl_TexCoord[i].st = s + (i * blurDelta); - // } - - // MANUALLY UNROLL - gl_TexCoord[0].st = s; - gl_TexCoord[1].st = s + blurDelta; - gl_TexCoord[2].st = s + (2. * blurDelta); - gl_TexCoord[3].st = s + (3. * blurDelta); - gl_TexCoord[4].st = s + (4. * blurDelta); - gl_TexCoord[5].st = s + (5. * blurDelta); - gl_TexCoord[6].st = s + (6. * blurDelta); - - // gl_TexCoord[0].st = s; - // gl_TexCoord[1].st = blurDelta; -} |