diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
3 files changed, 6 insertions, 108 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index b9bb522842..ac7329e3eb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -71,42 +71,8 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -vec3 srgb_to_linear(vec3 cs) -{ -	vec3 low_range = cs / vec3(12.92); -	vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); -	bvec3 lte = lessThanEqual(cs,vec3(0.04045)); - -#ifdef OLD_SELECT -	vec3 result; -	result.r = lte.r ? low_range.r : high_range.r; -	result.g = lte.g ? low_range.g : high_range.g; -	result.b = lte.b ? low_range.b : high_range.b; -    return result; -#else -	return mix(high_range, low_range, lte); -#endif - -} - -vec3 linear_to_srgb(vec3 cl) -{ -	cl = clamp(cl, vec3(0), vec3(1)); -	vec3 low_range  = cl * 12.92; -	vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; -	bvec3 lt = lessThan(cl,vec3(0.0031308)); - -#ifdef OLD_SELECT -	vec3 result; -	result.r = lt.r ? low_range.r : high_range.r; -	result.g = lt.g ? low_range.g : high_range.g; -	result.b = lt.b ? low_range.b : high_range.b; -    return result; -#else -	return mix(high_range, low_range, lt); -#endif - -} +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cl);  vec2 encode_normal(vec3 n)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index cf076d156a..9912f30731 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -80,42 +80,8 @@ vec3 vary_AtmosAttenuation;  uniform mat4 inv_proj;  uniform vec2 screen_res; -vec3 srgb_to_linear(vec3 cs) -{ -	vec3 low_range = cs / vec3(12.92); -	vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); -	bvec3 lte = lessThanEqual(cs,vec3(0.04045)); - -#ifdef OLD_SELECT -	vec3 result; -	result.r = lte.r ? low_range.r : high_range.r; -	result.g = lte.g ? low_range.g : high_range.g; -	result.b = lte.b ? low_range.b : high_range.b; -    return result; -#else -	return mix(high_range, low_range, lte); -#endif - -} - -vec3 linear_to_srgb(vec3 cl) -{ -	cl = clamp(cl, vec3(0), vec3(1)); -	vec3 low_range  = cl * 12.92; -	vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; -	bvec3 lt = lessThan(cl,vec3(0.0031308)); - -#ifdef OLD_SELECT -	vec3 result; -	result.r = lt.r ? low_range.r : high_range.r; -	result.g = lt.g ? low_range.g : high_range.g; -	result.b = lt.b ? low_range.b : high_range.b; -    return result; -#else -	return mix(high_range, low_range, lt); -#endif - -} +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cl);  vec2 encode_normal(vec3 n)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index b2d9de6e73..440f4aa157 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -88,42 +88,8 @@ vec3 decode_normal (vec2 enc)      return n;  } -vec3 srgb_to_linear(vec3 cs) -{ -	vec3 low_range = cs / vec3(12.92); -	vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); -	bvec3 lte = lessThanEqual(cs,vec3(0.04045)); - -#ifdef OLD_SELECT -	vec3 result; -	result.r = lte.r ? low_range.r : high_range.r; -	result.g = lte.g ? low_range.g : high_range.g; -	result.b = lte.b ? low_range.b : high_range.b; -    return result; -#else -	return mix(high_range, low_range, lte); -#endif - -} - -vec3 linear_to_srgb(vec3 cl) -{ -	cl = clamp(cl, vec3(0), vec3(1)); -	vec3 low_range  = cl * 12.92; -	vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; -	bvec3 lt = lessThan(cl,vec3(0.0031308)); - -#ifdef OLD_SELECT -	vec3 result; -	result.r = lt.r ? low_range.r : high_range.r; -	result.g = lt.g ? low_range.g : high_range.g; -	result.b = lt.b ? low_range.b : high_range.b; -    return result; -#else -	return mix(high_range, low_range, lt); -#endif - -} +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cl);  vec4 correctWithGamma(vec4 col)  { | 
