diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
3 files changed, 10 insertions, 13 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index da5f997429..3a251af240 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -85,7 +85,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  float getAmbientClamp();  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);  vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)  { @@ -251,7 +251,7 @@ void main()      vec3 irradiance;      vec3 glossenv;      vec3 legacyenv; -    sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true); +    sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true, amblit_linear);      float da = dot(norm.xyz, light_dir.xyz); @@ -266,7 +266,7 @@ void main()      vec3 sun_contrib = min(final_da, shadow) * sunlit_linear; -    color.rgb = max(amblit, irradiance); +    color.rgb = irradiance;      color.rgb += sun_contrib; diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index e8db856b1f..be66b6feb2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -92,7 +92,7 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float  float calcLegacyDistanceAttenuation(float distance, float falloff);  float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,  -        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent); +        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);  void waterClip(vec3 pos); @@ -224,11 +224,8 @@ void main()      float gloss      = 1.0 - perceptualRoughness;      vec3  irradiance = vec3(0);      vec3  radiance  = vec3(0); -    sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true); -    // Take maximium of legacy ambient vs irradiance sample as irradiance -    // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here -    irradiance       = max(amblit,irradiance); - +    sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit); +          vec3 diffuseColor;      vec3 specularColor;      calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor); diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl index aa6f5a3b62..52e71edcac 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -34,7 +34,7 @@ uniform mat3 env_mat;  vec3 srgb_to_linear(vec3 c);  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear)  {      ambenv = vec3(reflection_probe_ambiance * 0.25); @@ -44,9 +44,9 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,  }  void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit_linear)  { -    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false); +    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false, amblit_linear);  }  vec4 sampleReflectionProbesDebug(vec3 pos) @@ -56,7 +56,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos)  }  void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent) +        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear)  {      ambenv = vec3(reflection_probe_ambiance * 0.25); | 
