diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
3 files changed, 9 insertions, 9 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index ad353eb624..5a3955ef00 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -50,7 +50,7 @@ VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -VARYING float fog_depth; +  uniform float near_clip;  uniform float shadow_offset; @@ -140,7 +140,7 @@ void main()  	vertex_color = col; -	fog_depth = pos.z; +	  	pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz;  	vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 6a3777c7c8..9540ddd2e8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_matrix;  uniform mat4 modelview_projection_matrix;  ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex();  ATTRIBUTE vec3 normal;  ATTRIBUTE vec4 diffuse_color;  ATTRIBUTE vec2 texcoord0; @@ -49,10 +49,10 @@ VARYING vec3 vary_directional;  VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position;  VARYING vec3 vary_pointlight_col; -VARYING float vary_texture_index; +  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -VARYING float fog_depth; +  uniform float near_clip;  uniform float shadow_offset; @@ -97,7 +97,7 @@ void main()  {  	//transform vertex  	vec4 vert = vec4(position.xyz, 1.0); -	vary_texture_index = texture_index; +	passTextureIndex();  	vec4 pos = (modelview_matrix * vert);  	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -136,7 +136,7 @@ void main()  	vertex_color = col; -	fog_depth = pos.z; +	  	pos = modelview_projection_matrix * vert;  	vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 091a865160..63c7a6b13d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -48,7 +48,7 @@ VARYING vec3 vary_fragcoord;  VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -VARYING float fog_depth; +  uniform float near_clip;  uniform float shadow_offset; @@ -139,7 +139,7 @@ void main()  	vertex_color = col; -	fog_depth = pos.z; +	  	vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);  } | 
