summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl11
1 files changed, 1 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index b0034addb5..be11790881 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -88,20 +88,11 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl, vec2 pos_scr
stc.xyz /= stc.w;
stc.z += shadow_bias*scl;
- ////stc.x = floor(stc.x + fract(stc.y*12345));
- //stc.x = floor(stc.x + fract(stc.y));
- stc.x = floor(stc.x + fract(pos_screen.y*0.666666666));
-
- //stc.x = floor(stc.x);
- //stc.y = floor(stc.y);
-
- //stc.x += 0.5;
+ stc.x = floor(stc.x + fract(pos_screen.y*0.666666666)); // add some jitter to X sample pos according to Y to disguise the snapping going on here
float cs = shadow2DRect(shadowMap, stc.xyz).x;
float shadow = cs;
- //return shadow;
-
shadow += mex(shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x,cs);
shadow += mex(shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x,cs);
shadow += mex(shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, 1.5, 0.0)).x,cs);