diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl new file mode 100644 index 0000000000..02beddd43b --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -0,0 +1,58 @@ +/** + * @file edgeF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; + +uniform float gi_dist_cutoff; + +varying vec2 vary_fragcoord; + +uniform float depth_cutoff; +uniform float norm_cutoff; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).a; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; + float depth = getDepth(vary_fragcoord.xy); + + vec2 tc = vary_fragcoord.xy; + + float sc = 0.75; + + vec2 de; + de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); + de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); + de /= depth; + de *= de; + de = step(depth_cutoff, de); + + vec2 ne; + ne.x = dot(texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb*2.0-1.0, norm); + ne.y = dot(texture2DRect(normalMap, tc+vec2(sc,sc)).rgb*2.0-1.0, norm); + + ne = 1.0-ne; + + ne = step(norm_cutoff, ne); + + gl_FragColor.a = dot(de,de)+dot(ne,ne); + //gl_FragColor.a = dot(de,de); +} |