diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 6f10ff8451..1a25ea97b7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -64,10 +64,10 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; -float calcDirectionalLight(vec3 n, vec3 l) +vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = pow(max(dot(n,l),0.0), 0.7); - return a; + return vec3(a,a,a); } float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) @@ -189,7 +189,10 @@ void main() { shadow = 1.0; } - vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col; + vec3 n = vary_norm; + vec3 l = light_position[0].xyz; + vec3 dlight = calcDirectionalLight(n, l); + dlight = dlight * vary_directional.rgb * vary_pointlight_col; vec4 diff = diffuseLookup(vary_texcoord0.xy); vec4 col = vec4(vary_ambient + dlight *shadow, vertex_color.a); @@ -200,11 +203,23 @@ void main() color.rgb = scaleSoftClip(color.rgb); vec3 light_col = vec3(0,0,0); +#if MAC_GEFORCE_HACK + #define LIGHT_LOOP(i) \ + light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) +#else for (int i = 2; i < 8; i++) { light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); } - +#endif color.rgb += diff.rgb * vary_pointlight_col * light_col; frag_color = color; |