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Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl18
1 files changed, 6 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index f4d6eff69e..ae8cd97b18 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -25,19 +25,13 @@
//class2/deferred/alphaF.glsl
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
#define INDEXED 1
#define NON_INDEXED 2
#define NON_INDEXED_NO_COLOR 3
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform mat3 env_mat;
uniform vec3 sun_dir;
@@ -47,13 +41,13 @@ uniform vec3 moon_dir;
uniform sampler2D diffuseMap;
#endif
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
+in vec3 vary_fragcoord;
+in vec3 vary_position;
+in vec2 vary_texcoord0;
+in vec3 vary_norm;
#ifdef USE_VERTEX_COLOR
-VARYING vec4 vertex_color; //vertex color should be treated as sRGB
+in vec4 vertex_color; //vertex color should be treated as sRGB
#endif
#ifdef HAS_ALPHA_MASK
@@ -195,7 +189,7 @@ void main()
#endif
#ifdef USE_DIFFUSE_TEX
- vec4 diffuse_tap = texture2D(diffuseMap,vary_texcoord0.xy);
+ vec4 diffuse_tap = texture(diffuseMap,vary_texcoord0.xy);
#endif
#ifdef USE_INDEXED_TEX