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path: root/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl14
1 files changed, 9 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
index c0065f0bbe..43e19909d4 100644
--- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
+++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
@@ -22,7 +22,11 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+uniform mat3 normal_matrix;
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
attribute vec3 position;
attribute vec4 diffuse_color;
@@ -35,11 +39,11 @@ void calcAtmospherics(vec3 inPositionEye);
void main()
{
//transform vertex
- vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz;
- gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0);
- gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
+ vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1);
- vec3 norm = normalize(gl_NormalMatrix * normal);
+ vec3 norm = normalize(normal_matrix * normal);
calcAtmospherics(pos.xyz);