diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
3 files changed, 6 insertions, 20 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 8dda96984e..7f2c5add16 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -43,7 +43,6 @@ uniform mat3 env_mat;  uniform mat3 ssao_effect_mat;  uniform vec3 sun_dir; -uniform vec3 moon_dir;  #if HAS_SHADOW  uniform sampler2DShadow shadowMap0; @@ -286,12 +285,9 @@ void main()  	calcFragAtmospherics(pos.xyz, 1.0, sunlit, amblit, additive, atten);  	vec2 abnormal	= encode_normal(norm.xyz); -	 norm.xyz   = decode_normal(abnormal.xy); +		 norm.xyz   = decode_normal(abnormal.xy); -	float da_sun = dot(norm.xyz, sun_dir.xyz); -	float da_moon = dot(norm.xyz, moon_dir.xyz); - -    float da = max(da_sun, da_moon); +	float da = dot(norm.xyz, sun_dir.xyz);      float final_da = da;            final_da = min(final_da, shadow); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 4dc15dbc89..6e06453a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -98,7 +98,6 @@ uniform mat3 env_mat;  uniform mat3 ssao_effect_mat;  uniform vec3 sun_dir; -uniform vec3 moon_dir;  VARYING vec2 vary_fragcoord;  VARYING vec3 vary_position; @@ -389,9 +388,7 @@ void main()  	vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); -	float da_sun =dot(norm.xyz, sun_dir.xyz); -	float da_moon =dot(norm.xyz, moon_dir.xyz); -	float da = max(da_sun, da_moon); +	float da =dot(norm.xyz, sun_dir.xyz);      float final_da = da;            final_da = min(final_da, shadow); @@ -421,9 +418,7 @@ void main()  		// the old infinite-sky shiny reflection  		// -		float sa_sun = dot(refnormpersp, sun_dir.xyz); -		float sa_moon = dot(refnormpersp, moon_dir.xyz); -        float sa = max(sa_sun, sa_moon); +        float sa = dot(refnormpersp, sun_dir.xyz);  		vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index a4543c325e..ec3c0cb68d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -56,7 +56,6 @@ uniform mat3 env_mat;  uniform mat3 ssao_effect_mat;  uniform vec3 sun_dir; -uniform vec3 moon_dir;  VARYING vec2 vary_fragcoord;  uniform mat4 inv_proj; @@ -107,9 +106,7 @@ void main()  	float envIntensity = norm.z;  	norm.xyz = decode_normal(norm.xy); // unpack norm -	float da_sun = dot(norm.xyz, sun_dir.xyz); -	float da_moon = dot(norm.xyz, moon_dir.xyz); -	float da = max(da_sun, da_moon); +	float da = dot(norm.xyz, sun_dir.xyz);  	float final_da = max(0.0,da);                final_da = min(final_da, 1.0f); @@ -151,9 +148,7 @@ void main()  			// the old infinite-sky shiny reflection  			// -			float sa_sun = dot(refnormpersp, sun_dir.xyz); -			float sa_moon = dot(refnormpersp, moon_dir.xyz); -			float sa = max(sa_sun, sa_moon); +			float sa = dot(refnormpersp, sun_dir.xyz);  			vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r); | 
