diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
3 files changed, 15 insertions, 19 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 379fdf8535..7265275e36 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -61,7 +61,5 @@ void main()      frag_data[0] = vec4(c.rgb, c.a);      frag_data[1] = vec4(0.0);      frag_data[2] = vec4(0.0f); - -    gl_FragDepth = 0.9998f;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index f8172cae17..0613111632 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -44,20 +44,18 @@ vec3 scaleSoftClip(vec3 light);  void main()  { -    // Potential Fill-rate optimization.  Add cloud calculation  -    // back in and output alpha of 0 (so that alpha culling kills  -    // the fragment) if the sky wouldn't show up because the clouds  -    // are fully opaque. - -    vec4 color; -    color = vary_HazeColor; -    color *= 2.; - -    /// Gamma correct for WL (soft clip effect). -    frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); -    frag_data[1] = vec4(0.0,0.0,0.0,0.0); -    frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog - -    gl_FragDepth = 0.999f; +	// Potential Fill-rate optimization.  Add cloud calculation  +	// back in and output alpha of 0 (so that alpha culling kills  +	// the fragment) if the sky wouldn't show up because the clouds  +	// are fully opaque. + +	vec4 color; +	color = vary_HazeColor; +	color *= 2.; + +	/// Gamma correct for WL (soft clip effect). +	frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); +	frag_data[1] = vec4(0.0,0.0,0.0,0.0); +	frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 531425b588..40d4c24d34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -165,11 +165,11 @@ void main()      color.rgb = atmosTransport(color.rgb);      color.rgb = scaleSoftClipFrag(color.rgb); -    color.a   = (water_edge > 0) ? 1.0 : (spec * sunAngle2); +    color.a   = spec * sunAngle2;      vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); -    frag_data[0] = vec4(color.rgb, 1); // diffuse +    frag_data[0] = vec4(color.rgb, color); // diffuse      frag_data[1] = vec4(0);     // speccolor, spec      frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0  }  | 
