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-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl4
4 files changed, 21 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
index c1cc3679a7..8b7c4f2ecf 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -32,7 +32,7 @@ vec3 atmosFragAmbient(vec3 light, vec3 sunlit)
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
/* stub function for fallback compatibility on class1 hardware */
- return light;
+ return light;
}
vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit)
@@ -43,11 +43,11 @@ vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit)
vec3 atmosLighting(vec3 light)
{
/* stub function for fallback compatibility on class1 hardware */
- return light;
+ return light;
}
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive)
{
- /* stub function for fallback compatibility on class1 hardware */
+ /* stub function for fallback compatibility on class1 hardware */
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
index c16e3d50a2..10407eeb02 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
@@ -25,25 +25,27 @@
uniform vec4 sunlight_color;
uniform vec4 light_ambient;
+uniform int no_atmo;
vec3 atmosAmbient(vec3 light)
{
- return light + light_ambient.rgb;
+ if (no_atmo == 1) return light + vec3(0.66);
+ return light + light_ambient.rgb;
}
vec3 atmosAffectDirectionalLight(float lightIntensity)
{
- return sunlight_color.rgb * lightIntensity;
+ return sunlight_color.rgb * lightIntensity;
}
vec3 atmosGetDiffuseSunlightColor()
{
- return sunlight_color.rgb;
+ return sunlight_color.rgb;
}
vec3 scaleDownLight(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 89b6a52909..14034bccae 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -25,31 +25,33 @@
uniform vec4 sunlight_color;
uniform vec4 light_ambient;
+uniform int no_atmo;
vec3 atmosAmbient(vec3 light)
{
- return light + light_ambient.rgb;
+ if (no_atmo == 1) return light + vec3(0.66);
+ return light + light_ambient.rgb;
}
vec3 atmosAffectDirectionalLight(float lightIntensity)
{
- return sunlight_color.rgb * lightIntensity;
+ return sunlight_color.rgb * lightIntensity;
}
vec3 atmosGetDiffuseSunlightColor()
{
- return sunlight_color.rgb;
+ return sunlight_color.rgb;
}
vec3 scaleDownLight(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
}
vec3 scaleUpLight(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
index 76d7d5059d..b749e1a7a2 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
@@ -29,7 +29,7 @@ void setPositionEye(vec3 v);
void calcAtmospherics(vec3 inPositionEye)
{
- /* stub function for fallback compatibility on class1 hardware */
- setPositionEye(inPositionEye);
+ /* stub function for fallback compatibility on class1 hardware */
+ setPositionEye(inPositionEye);
}