diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
7 files changed, 23 insertions, 7 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index cf29939cb2..eaaa7b208d 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -39,13 +39,15 @@ VARYING vec2 vary_texcoord0;  void default_lighting()   { -	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; +	vec4 color = diffuseLookup(vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 4070d41f47..b9ddbc8e1c 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0;  void default_lighting()   { -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; +	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +	  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index e130ef5d91..5740987ab1 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -40,12 +40,15 @@ VARYING vec2 vary_texcoord0;  void fullbright_lighting()  { -	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; +	vec4 color = diffuseLookup(vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} + +	color.rgb *= vertex_color.rgb; +  	color.rgb = pow(color.rgb, vec3(texture_gamma));  	color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 56ad658696..d64584c015 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -42,12 +42,15 @@ VARYING vec2 vary_texcoord0;  void fullbright_lighting()  { -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; +	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} +	 +	color.rgb *= vertex_color.rgb; +  	color.rgb = pow(color.rgb, vec3(texture_gamma));  	color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 9c82056fd7..6dd3bb937f 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0;  void fullbright_lighting_water()  { -	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; +	vec4 color = diffuseLookup(vary_texcoord0.xy); + +	color.rgb *= vertex_color.rgb;  	if (color.a < minimum_alpha)  	{ diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index b68240ba0d..3426fea52f 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -39,7 +39,9 @@ VARYING vec2 vary_texcoord0;  void default_lighting_water()  { -	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; +	vec4 color = diffuseLookup(vary_texcoord0.xy); + +	color.rgb *= vertex_color.rgb;  	if (color.a < minimum_alpha)  	{ diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index da3b20012d..d9faa9b314 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0;  void default_lighting_water()  { -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; +	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + +	color.rgb *= vertex_color.rgb;  	if (color.a < minimum_alpha)  	{ | 
