diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 8 | 
1 files changed, 6 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 1424b57d6f..f028b303f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -32,8 +32,8 @@ ATTRIBUTE vec3 position;  ///////////////////////////////////////////////////////////////////////////////  // Output parameters -VARYING vec3 vary_HazeColor; -VARYING float vary_LightNormPosDot; +out vec3 vary_HazeColor; +out float vary_LightNormPosDot;  // Inputs  uniform vec3 camPosLocal; @@ -56,6 +56,8 @@ uniform float max_y;  uniform vec3  glow;  uniform float sun_moon_glow_factor; +uniform int cube_snapshot; +  // NOTE: Keep these in sync!  //       indra\newview\app_settings\shaders\class1\deferred\skyV.glsl  //       indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl @@ -90,6 +92,8 @@ void main()      // Initialize temp variables      vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; +    float scale = cube_snapshot*0.75+1; +    sunlight *= scale;      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes | 
