diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
4 files changed, 18 insertions, 22 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index c8c23c6ce4..b928761358 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -189,6 +189,11 @@ vec3 srgb_to_linear(vec3 cs)      cl = {          {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ +	vec3 low_range = cs / vec3(12.92); + +	if (((cs.r + cs.g + cs.b) / 3) <= 0.04045) +		return low_range; +  	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 10b899c91d..6fe34b887a 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -39,34 +39,15 @@ vec2 encode_normal(vec3 n)  	return n.xy / f + 0.5;  } -vec3 srgb_to_linear(vec3 cs) -{ -	 -/*        {  cs / 12.92,                 cs <= 0.04045 -    cl = { -        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ - -	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); -} - -vec3 linear_to_srgb(vec3 cl) -{ -	    /*{  0.0,                          0         <= cl -            {  12.92 * c,                    0         <  cl < 0.0031308 -    cs = {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1 -            {  1.0,                                       cl >= 1*/ - -	return 1.055 * pow(cl, vec3(0.41666)) - 0.055; -} -  void main()   { -	vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; +	vec4 diff = diffuseLookup(vary_texcoord0.xy); +	vec3 col  = vertex_color.rgb * diff.rgb;  	vec3 spec;  	spec.rgb = vec3(vertex_color.a); -	frag_data[0] = vec4(col, 0.0); +	frag_data[0] = vec4(col, 0);  	frag_data[1] = vec4(spec, vertex_color.a); // spec  	vec3 nvn = normalize(vary_normal);  	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 52842c27cc..e028eef900 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -38,6 +38,11 @@ vec3 srgb_to_linear(vec3 cs)      cl = {          {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ +	vec3 low_range = cs / vec3(12.92); + +	if (((cs.r + cs.g + cs.b) / 3) <= 0.04045) +		return low_range; +  	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 1f5cab6cd5..6f11e8427c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -86,6 +86,11 @@ vec3 srgb_to_linear(vec3 cs)      cl = {          {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ +	vec3 low_range = cs / vec3(12.92); + +	if (((cs.r + cs.g + cs.b) / 3) <= 0.04045) +		return low_range; +  	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));  } | 
