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-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cofF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/impostorF.glsl2
69 files changed, 69 insertions, 69 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
index 54e2f04459..7a35905280 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 37fd63b7d5..73f05a5dd4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
index 14ac9f1f78..bfbd30a455 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
index 654e272b06..dae1131bbb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
index b88041490a..92e3f7f388 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
@@ -25,7 +25,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 594ed778e3..3686f2f647 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index a08b018702..f400eb7a5b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
index 3fcfbf55c4..ccbc3c557c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
index f05ea557e3..a425e5062e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index ebe9a66bb4..6aa4d7b4ed 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
vec3 fullbrightAtmosTransport(vec3 light);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 616ffca2d1..36433a5827 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index 76b1748813..d93e897029 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
#define FXAA_PC 1
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index 31da124cb1..dcf474824d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -28,7 +28,7 @@ uniform sampler2DRect diffuseMap;
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 40dd363061..75de47614c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
//class 1 -- no shadows
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
index 32881ef042..62cfa5c316 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D alphaMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 619b7bcd03..a5e04fba57 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index e7b2174280..bf362e21a4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index ed2352b51f..eb5beeef39 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
index 18550b2e12..96f9628424 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 7d75b50aa2..cf8cf8364a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 3eb733aa51..7e55fdc12a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 post_pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 70b0f6fbd0..b5501c2820 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index d3d6a155f0..7ed8ed3370 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -29,7 +29,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index aa29be09a1..5ca817aff6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -30,7 +30,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
void main()
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 9bee632472..7fa666a739 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
//class 1 -- no shadow, SSAO only
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
index 6be66a402f..d4d2f5f571 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index 952706841d..0f5eb288fd 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index 289c5b367f..c1f6af9f57 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
index 51efdd4b39..668a710c04 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
index d9b5c5f7f5..a956562396 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index 32459eff6a..0d8dab0a41 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 0cde7d0133..79bffab745 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
vec3 scaleSoftClip(vec3 inColor);
diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
index e8b8513bd1..f520f301d9 100644
--- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
index b990ce9f03..a96d04cc39 100644
--- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
index ad05f17a30..67c6baddbb 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform vec4 color;
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index 7e4515db40..ed803de277 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index 5a5894523d..59520bb99f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index d1d140d2a6..6cc9bbbea2 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform vec4 color;
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
index a18a3cdb50..db130e456c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
void main()
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
index bfaa4774d9..415181126b 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D tex0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index 5d7edf33a9..67dc500493 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D tex0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
index 7a28ca847a..772bb374e8 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
@@ -28,7 +28,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2DRect screenMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
index 73a5839028..95679e93e7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D tex0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index 8fac2862b1..299bfb72aa 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index aabff3196a..cf29939cb2 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
index 6e6aec8532..4070d41f47 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
index f9a3eb8d90..d6ebfcb825 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index a3eb133133..6c34643aab 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 222c6bbf0e..2ff7f795b0 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
index 441fcd0d7a..f4477bd29a 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
index 7020fbc72b..2738ff8947 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 889a3e48ba..777c8b45bb 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
index f0727c377b..4fa3b1d939 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
index aac13462b3..58984a4263 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
@@ -25,7 +25,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
index 4f57b7a9f5..a39b7205d7 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
@@ -25,7 +25,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
index 6c277cddc1..99a6fe85fe 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
index 5c4bedefcc..df182168f3 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
index df07071236..63f92a8844 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
index 91208bc56a..0e68091e7c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
index 1a0473b9e2..0aca768021 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
index a24d8d4ecd..52e3b2ad02 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
index 16f64633ac..474d5ea496 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
index cf78149733..d2a4c47aac 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
index 97531fd937..f3bd662364 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
index 4fcdad09fc..b68240ba0d 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
index d235ed2491..da3b20012d 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
index c295579028..00609e93cd 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
index 5a5cc2c821..13ecb7a636 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
index 6358fdfeae..add437d144 100644
--- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
uniform float minimum_alpha;