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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl54
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl159
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl48
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl84
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl50
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl81
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl55
13 files changed, 712 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 385cd51969..b752307d13 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -44,7 +44,7 @@ vec3 legacy_adjust_fullbright(vec3 c);
vec3 legacy_adjust(vec3 c);
vec3 linear_to_srgb(vec3 cl);
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
#ifdef HAS_ALPHA_MASK
uniform float minimum_alpha;
@@ -85,7 +85,7 @@ void main()
vec3 amblit;
vec3 additive;
vec3 atten;
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);
#endif
#ifdef WATER_FOG
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index a32296369c..53e4f02314 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -102,16 +102,12 @@ vec3 toneMap(vec3 color)
{
#ifndef NO_POST
float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
-
+
color *= exposure * exp_scale;
color = toneMapACES_Hill(color);
-#else
- color *= 0.6;
#endif
- color = linear_to_srgb(color);
-
return color;
}
@@ -158,10 +154,10 @@ float noise(vec2 x) {
vec3 legacyGamma(vec3 color)
{
- color = 1. - clamp(color, vec3(0.), vec3(1.));
- color = 1. - pow(color, vec3(gamma)); // s/b inverted already CPU-side
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
- return color;
+ return c;
}
void main()
@@ -169,12 +165,14 @@ void main()
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
vec4 diff = texture(diffuseRect, vary_fragcoord);
- diff.rgb = toneMap(diff.rgb);
-
#ifdef LEGACY_GAMMA
-#ifndef NO_POST
+ diff.rgb = linear_to_srgb(diff.rgb);
diff.rgb = legacyGamma(diff.rgb);
+#else
+#ifndef NO_POST
+ diff.rgb = toneMap(diff.rgb);
#endif
+ diff.rgb = linear_to_srgb(diff.rgb);
#endif
vec2 tc = vary_fragcoord.xy*screen_res*4.0;
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 7111a822c8..31b02377da 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -113,18 +113,31 @@ vec3 inv_toneMapACES_Hill(vec3 color)
return color;
}
+// adjust legacy colors to back out tonemapping and exposure
+// NOTE: obsolete now that setting probe ambiance to zero removes tonemapping and exposure, but keeping for a minute
+// while that change goes through testing - davep 6/1/2023
+#define LEGACY_ADJUST 0
+
vec3 legacy_adjust(vec3 c)
{
+#if LEGACY_ADJUST
vec3 desat = rgb2hsv(c.rgb);
desat.g *= 1.0-(1.0-desat.b)*0.5;
desat.b += (1.0-desat.b)*0.1f;
desat.rgb = hsv2rgb(desat);
return desat;
+#else
+ return c;
+#endif
}
vec3 legacy_adjust_fullbright(vec3 c)
{
+#if LEGACY_ADJUST
float exp_scale = clamp(texture(exposureMap, vec2(0.5, 0.5)).r, 0.01, 10.0);
return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty
+#else
+ return c;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
new file mode 100644
index 0000000000..48cf234aa0
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -0,0 +1,54 @@
+/**
+ * @file class2\wl\atmosphericsF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+vec3 getAdditiveColor();
+vec3 getAtmosAttenuation();
+vec3 scaleSoftClipFrag(vec3 light);
+
+vec3 srgb_to_linear(vec3 col);
+vec3 linear_to_srgb(vec3 col);
+
+uniform float sky_hdr_scale;
+
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
+{
+ light *= atten.r;
+ additive = srgb_to_linear(additive*2.0);
+ // magic 1.25 here is to match the default RenderSkyHDRScale -- this parameter needs to be plumbed into sky settings or something
+ // so it's available to all shaders that call atmosFragLighting instead of just softenLightF.glsl
+ additive *= sky_hdr_scale;
+ light += additive;
+ return light;
+}
+
+vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten)
+{
+ return atmosFragLighting(light, additive, atten);
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
new file mode 100644
index 0000000000..437fa0a6d5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -0,0 +1,159 @@
+/**
+ * @file class2\windlight\atmosphericsFuncs.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform vec3 lightnorm;
+uniform vec3 sunlight_color;
+uniform vec3 moonlight_color;
+uniform int sun_up_factor;
+uniform vec3 ambient_color;
+uniform vec3 blue_horizon;
+uniform vec3 blue_density;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
+uniform vec3 glow;
+uniform float scene_light_strength;
+uniform float sun_moon_glow_factor;
+uniform float sky_hdr_scale;
+
+float getAmbientClamp() { return 1.0f; }
+
+vec3 srgb_to_linear(vec3 col);
+vec3 legacy_adjust(vec3 col);
+
+// return colors in sRGB space
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
+ out vec3 atten)
+{
+ vec3 rel_pos = inPositionEye;
+
+ //(TERRAIN) limit altitude
+ if (abs(rel_pos.y) > max_y) rel_pos *= (max_y / rel_pos.y);
+
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
+
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color;
+
+ // sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
+ // I had thought blue_density and haze_density should have equal weighting,
+ // but attenuation due to haze_density tends to seem too strong
+
+ vec3 combined_haze = blue_density + vec3(haze_density);
+ vec3 blue_weight = blue_density / combined_haze;
+ vec3 haze_weight = vec3(haze_density) / combined_haze;
+
+ //(TERRAIN) compute sunlight from lightnorm y component. Factor is roughly cosecant(sun elevation) (for short rays like terrain)
+ float above_horizon_factor = 1.0 / max(1e-6, lightnorm.y);
+ sunlight *= exp(-light_atten * above_horizon_factor); // for sun [horizon..overhead] this maps to an exp curve [0..1]
+
+ // main atmospheric scattering line integral
+ float density_dist = rel_pos_len * density_multiplier;
+
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist*distance_multiplier in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist * distance_multiplier);
+
+ // final atmosphere attenuation factor
+ atten = combined_haze.rgb;
+
+ // compute haze glow
+ float haze_glow = dot(rel_pos_norm, lightnorm.xyz);
+
+ // dampen sun additive contrib when not facing it...
+ // SL-13539: This "if" clause causes an "additive" white artifact at roughly 77 degreees.
+ // if (length(light_dir) > 0.01)
+ haze_glow *= max(0.0f, dot(light_dir, rel_pos_norm));
+
+ haze_glow = 1. - haze_glow;
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ // add "minimum anti-solar illumination"
+ haze_glow += .25;
+
+ haze_glow *= sun_moon_glow_factor;
+
+ vec3 amb_color = ambient_color;
+
+ // increase ambient when there are more clouds
+ vec3 tmpAmbient = amb_color + (vec3(1.) - amb_color) * cloud_shadow * 0.5;
+
+ // Similar/Shared Algorithms:
+ // indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings()
+ // indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars()
+ // haze color
+ vec3 cs = sunlight.rgb * (1. - cloud_shadow);
+ additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb);
+
+ // brightness of surface both sunlight and ambient
+
+ sunlit = sunlight.rgb;
+ amblit = tmpAmbient;
+
+ additive *= vec3(1.0 - combined_haze);
+}
+
+vec3 srgb_to_linear(vec3 col);
+
+// provide a touch of lighting in the opposite direction of the sun light
+ // so areas in shadow don't lose all detail
+float ambientLighting(vec3 norm, vec3 light_dir)
+{
+ float ambient = min(abs(dot(norm.xyz, light_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0 - ambient);
+ return ambient;
+}
+
+
+// return lit amblit in linear space, leave sunlit and additive in sRGB space
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive,
+ out vec3 atten)
+{
+ calcAtmosphericVars(inPositionEye, light_dir, 1.0, sunlit, amblit, additive, atten);
+
+ // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
+ // (allows for mixing of light sources other than sunlight e.g. reflection probes)
+ sunlit *= 1.5;
+ amblit *= 0.5;
+
+ // override amblit with ambient_color if sky probe ambiance is not zero
+ amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0));
+
+ amblit = srgb_to_linear(amblit);
+ amblit *= ambientLighting(norm, light_dir);
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
new file mode 100644
index 0000000000..800d08047a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
@@ -0,0 +1,44 @@
+/**
+ * @file class2\wl\atmosphericsHelpersV.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// Output variables
+
+uniform float scene_light_strength;
+
+vec3 atmosFragAmbient(vec3 light, vec3 amblit)
+{
+ return amblit + light / 2.0;
+}
+
+vec3 atmosFragAffectDirectionalLight(float lightIntensity, vec3 sunlit)
+{
+ return sunlit * lightIntensity;
+}
+
+vec3 scaleDownLightFrag(vec3 light)
+{
+ return (light / scene_light_strength );
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
new file mode 100644
index 0000000000..6ecbfaecb1
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -0,0 +1,57 @@
+/**
+ * @file class2\wl\atmosphericsHelpersV.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+
+// Output variables
+vec3 getSunlitColor();
+vec3 getAmblitColor();
+vec3 getAdditiveColor();
+vec3 getAtmosAttenuation();
+vec3 getPositionEye();
+
+uniform float scene_light_strength;
+
+vec3 atmosAmbient()
+{
+ return getAmblitColor();
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * lightIntensity;
+}
+
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / scene_light_strength );
+}
+
+
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
new file mode 100644
index 0000000000..cc3617ba61
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
@@ -0,0 +1,56 @@
+/**
+ * @file class2\wl\atmosphericsV.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// out param funcs
+
+
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+uniform int sun_up_factor;
+
+void setSunlitColor(vec3 v);
+void setAmblitColor(vec3 v);
+void setAdditiveColor(vec3 v);
+void setAtmosAttenuation(vec3 v);
+void setPositionEye(vec3 v);
+
+vec3 getAdditiveColor();
+
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
+
+void calcAtmospherics(vec3 inPositionEye) {
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+ vec3 tmpsunlit = vec3(1);
+ vec3 tmpamblit = vec3(1);
+ vec3 tmpaddlit = vec3(1);
+ vec3 tmpattenlit = vec3(1);
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+ calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit);
+ setSunlitColor(tmpsunlit);
+ setAmblitColor(tmpamblit);
+ setAdditiveColor(tmpaddlit);
+ setAtmosAttenuation(tmpattenlit);
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
new file mode 100644
index 0000000000..34669a6796
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
@@ -0,0 +1,48 @@
+/**
+ * @file class2\wl\atmosphericVarsF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+in vec3 vary_AdditiveColor;
+in vec3 vary_AtmosAttenuation;
+
+vec3 getSunlitColor()
+{
+ return vec3(0,0,0);
+}
+
+vec3 getAmblitColor()
+{
+ return vec3(0,0,0);
+}
+
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+
+vec3 getAtmosAttenuation()
+{
+ return vec3(vary_AtmosAttenuation);
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
new file mode 100644
index 0000000000..1b854d80b3
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
@@ -0,0 +1,84 @@
+/**
+ * @file class2\wl\atmosphericVars.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+out vec3 vary_AdditiveColor;
+out vec3 vary_AtmosAttenuation;
+
+vec3 additive_color;
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+vec3 position_eye;
+
+vec3 getSunlitColor()
+{
+ return sunlit_color;
+}
+vec3 getAmblitColor()
+{
+ return amblit_color;
+}
+
+vec3 getAdditiveColor()
+{
+ return additive_color;
+}
+vec3 getAtmosAttenuation()
+{
+ return atmos_attenuation;
+}
+
+vec3 getPositionEye()
+{
+ return position_eye;
+}
+
+void setPositionEye(vec3 v)
+{
+ position_eye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ sunlit_color = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ amblit_color = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ additive_color = v;
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
new file mode 100644
index 0000000000..7a6741fe0e
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
@@ -0,0 +1,50 @@
+/**
+ * @file class2\wl\atmosphericVarsWaterF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+in vec3 vary_PositionEye;
+in vec3 vary_AdditiveColor;
+in vec3 vary_AtmosAttenuation;
+
+vec3 getSunlitColor()
+{
+ return vec3(0,0,0);
+}
+vec3 getAmblitColor()
+{
+ return vec3(0,0,0);
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
new file mode 100644
index 0000000000..23c3aed4d8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
@@ -0,0 +1,81 @@
+/**
+ * @file class2\wl\atmosphericVarsWaterV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+out vec3 vary_PositionEye;
+out vec3 vary_AdditiveColor;
+out vec3 vary_AtmosAttenuation;
+
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+
+vec3 getSunlitColor()
+{
+ return sunlit_color;
+}
+vec3 getAmblitColor()
+{
+ return amblit_color;
+}
+
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return atmos_attenuation;
+}
+
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ sunlit_color = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ amblit_color = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
new file mode 100644
index 0000000000..027bfb866f
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
@@ -0,0 +1,55 @@
+/**
+ * @file class2\wl\gammaF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+ // DEPRECATED
+
+//soft clip effect has been moved to postDeferredGammaCorrect legacyGamma, this file is effectively dead
+// but these functions need to be removed from all existing shaders before removing this file
+
+vec3 scaleSoftClipFrag(vec3 light)
+{
+ return light;
+}
+
+vec3 scaleSoftClipFragLinear(vec3 light)
+{ // identical to non-linear version and that's probably close enough
+ return light;
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ return light;
+}
+
+vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 add, vec3 atten)
+{
+ return light;
+}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ return light;
+}
+