diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 12 | 
1 files changed, 6 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 60952ea38e..267c9bdaa5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -35,7 +35,6 @@ uniform sampler2DRect positionMap;  uniform sampler2DRect normalMap;  uniform sampler2DRect lightMap;  uniform sampler2DRect depthMap; -uniform sampler2D	  noiseMap;  uniform samplerCube environmentMap;  uniform sampler2D	  lightFunc; @@ -60,9 +59,7 @@ uniform vec4 distance_multiplier;  uniform vec4 max_y;  uniform vec4 glow;  uniform float scene_light_strength; -uniform vec3 env_mat[3]; -//uniform mat4 shadow_matrix[3]; -//uniform vec4 shadow_clip; +uniform mat3 env_mat;  uniform mat3 ssao_effect_mat;  uniform vec3 sun_dir; @@ -279,8 +276,7 @@ void main()  	vec3 pos = getPosition_d(tc, depth).xyz;  	vec3 norm = texture2DRect(normalMap, tc).xyz;  	norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm -	//vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; -	 +		  	float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);  	vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -309,6 +305,10 @@ void main()  			vec3 spec_contrib = dumbshiny * spec.rgb;  			bloom = dot(spec_contrib, spec_contrib);  			col += spec_contrib; + +			//add environmentmap +			vec3 env_vec = env_mat * refnormpersp; +			col += textureCube(environmentMap, env_vec).rgb * max(spec.a-diffuse.a-0.2, 0.0);   		}  		col = atmosLighting(col); | 
