diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 11 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 11 | 
2 files changed, 0 insertions, 22 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 4fb109d687..fea2e16090 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -24,8 +24,6 @@ varying vec3 vary_fragcoord;  varying vec3 vary_position;  varying vec3 vary_light; -uniform float alpha_soften; -  uniform mat4 inv_proj;  vec4 getPosition(vec2 pos_screen) @@ -57,15 +55,6 @@ void main()  	color.rgb = scaleSoftClip(color.rgb); -	if (samp_pos.z != 0.0 && gl_Color.a < 1.0) -	{ -		float dist_factor = alpha_soften; -		float a = gl_Color.a; -		a *= a; -		dist_factor *= 1.0/(1.0-a); -		color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); -	} -	  	//gl_FragColor = gl_Color;  	gl_FragColor = color;  	//gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index e518bddb98..0db9586a88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -23,8 +23,6 @@ varying vec4 vary_position;  varying vec3 vary_normal;  varying vec3 vary_fragcoord; -uniform float alpha_soften; -  uniform mat4 inv_proj;  vec4 getPosition(vec2 pos_screen) @@ -56,15 +54,6 @@ void main()  	color.rgb = fullbrightScaleSoftClip(color.rgb); -	if (samp_pos.z != 0.0 && color.a < 1.0) -	{ -		float dist_factor = alpha_soften; -		float a = color.a; -		a *= a; -		dist_factor *= 1.0/(1.0-a); -		color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); -	} -  	//gl_FragColor = gl_Color;  	gl_FragColor = color;  	//gl_FragColor = vec4(1,0,1,1); | 
