diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/moonF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl deleted file mode 100644 index 2425a2ad04..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file class1\wl\moonF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, 2020 Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform vec4 color; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform vec3 moon_dir; -uniform float moon_brightness; -uniform sampler2D diffuseMap; - -VARYING vec2 vary_texcoord0; - -vec3 scaleSoftClip(vec3 light); - -void main() -{ - // Restore Pre-EEP alpha fade moon near horizon - float fade = 1.0; - if( moon_dir.z > 0 ) - fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); - - vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); -// c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function - c.rgb *= moonlight_color.rgb; - c.rgb *= moon_brightness; - - c.rgb *= fade; - c.a *= fade; - - c.rgb = scaleSoftClip(c.rgb); - - frag_color = vec4(c.rgb, c.a); -} - |