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-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonF.glsl66
1 files changed, 0 insertions, 66 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
deleted file mode 100644
index 2425a2ad04..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file class1\wl\moonF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, 2020 Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform vec4 color;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform vec3 moon_dir;
-uniform float moon_brightness;
-uniform sampler2D diffuseMap;
-
-VARYING vec2 vary_texcoord0;
-
-vec3 scaleSoftClip(vec3 light);
-
-void main()
-{
- // Restore Pre-EEP alpha fade moon near horizon
- float fade = 1.0;
- if( moon_dir.z > 0 )
- fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );
-
- vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
-// c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function
- c.rgb *= moonlight_color.rgb;
- c.rgb *= moon_brightness;
-
- c.rgb *= fade;
- c.a *= fade;
-
- c.rgb = scaleSoftClip(c.rgb);
-
- frag_color = vec4(c.rgb, c.a);
-}
-