diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl | 74 |
1 files changed, 52 insertions, 22 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl index 65d1176777..23c3aed4d8 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -1,51 +1,81 @@ -/** - * @file class1\windlight\atmosphericVarsWaterV.glsl +/** + * @file class2\wl\atmosphericVarsWaterV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -VARYING vec3 vary_PositionEye; -VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; + +out vec3 vary_PositionEye; +out vec3 vary_AdditiveColor; +out vec3 vary_AtmosAttenuation; vec3 atmos_attenuation; vec3 sunlit_color; vec3 amblit_color; -vec3 getSunlitColor() { return sunlit_color; } -void setSunlitColor(vec3 v) { sunlit_color = v; } +vec3 getSunlitColor() +{ + return sunlit_color; +} +vec3 getAmblitColor() +{ + return amblit_color; +} + +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return atmos_attenuation; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + sunlit_color = v; +} -vec3 getAmblitColor() { return amblit_color; } -void setAmblitColor(vec3 v) { amblit_color = v; } +void setAmblitColor(vec3 v) +{ + amblit_color = v; +} -vec3 getAdditiveColor() { return vary_AdditiveColor; } -void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; } +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} -vec3 getAtmosAttenuation() { return atmos_attenuation; } void setAtmosAttenuation(vec3 v) { - atmos_attenuation = v; - vary_AtmosAttenuation = v; + atmos_attenuation = v; + vary_AtmosAttenuation = v; } - -vec3 getPositionEye() { return vary_PositionEye; } -void setPositionEye(vec3 v) { vary_PositionEye = v; } |