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path: root/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl42
1 files changed, 28 insertions, 14 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
index 8afcc20f6d..65d1176777 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
@@ -1,37 +1,51 @@
-/**
- * @file atmosphericVarsWaterV.glsl
+/**
+ * @file class1\windlight\atmosphericVarsWaterV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
+
VARYING vec3 vary_PositionEye;
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+
+vec3 getSunlitColor() { return sunlit_color; }
+void setSunlitColor(vec3 v) { sunlit_color = v; }
+
+vec3 getAmblitColor() { return amblit_color; }
+void setAmblitColor(vec3 v) { amblit_color = v; }
-void setPositionEye(vec3 v)
+vec3 getAdditiveColor() { return vary_AdditiveColor; }
+void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; }
+
+vec3 getAtmosAttenuation() { return atmos_attenuation; }
+void setAtmosAttenuation(vec3 v)
{
- vary_PositionEye = v;
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
}
+
+vec3 getPositionEye() { return vary_PositionEye; }
+void setPositionEye(vec3 v) { vary_PositionEye = v; }